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Mobile Exergaming in Adolescents’ Everyday Life—Contextual Design of Where, When, with Whom, and How: The SmartLife Case

Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known to increase physical activity. Nevertheless, they have a reduced usage over time and demonstrate little effectiveness over the long term. In order to increase playing time, mobile exergames may incre...

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Detalhes bibliográficos
Publicado no:Int J Environ Res Public Health
Main Authors: Schwarz, Ayla, DeSmet, Ann, Cardon, Greet, Chastin, Sebastien, Costa, Ruben, Grilo, António, Ferri, Josue, Domenech, Jorge, Stragier, Jeroen
Formato: Artigo
Idioma:Inglês
Publicado em: MDPI 2018
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC5981874/
https://ncbi.nlm.nih.gov/pubmed/29695069
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.3390/ijerph15050835
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