Cita APA

Drouin, S., & Collins, D. L. (2018). PRISM: An open source framework for the interactive design of GPU volume rendering shaders. PLoS One.

Chicago Style Citation

Drouin, Simon, i D. Louis Collins. "PRISM: An Open Source Framework for the Interactive Design of GPU Volume Rendering Shaders." PLoS One 2018.

Cita MLA

Drouin, Simon, i D. Louis Collins. "PRISM: An Open Source Framework for the Interactive Design of GPU Volume Rendering Shaders." PLoS One 2018.

Atenció: Aquestes cites poden no estar 100% correctes.