Drouin, S., & Collins, D. L. (2018). PRISM: An open source framework for the interactive design of GPU volume rendering shaders. PLoS One.
Chicago Style CitationDrouin, Simon, i D. Louis Collins. "PRISM: An Open Source Framework for the Interactive Design of GPU Volume Rendering Shaders." PLoS One 2018.
Cita MLADrouin, Simon, i D. Louis Collins. "PRISM: An Open Source Framework for the Interactive Design of GPU Volume Rendering Shaders." PLoS One 2018.
Atenció: Aquestes cites poden no estar 100% correctes.