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The Feasibility and Potential Impact of Brain Training Games on Cognitive and Emotional Functioning in Middle-Aged Adults

Objectives:To investigate whether a commercially available brain training program is feasible to use with a middle-aged population and has a potential impact on cognition and emotional well-being (proof of concept). Method: Fourteen participants (ages 46–55) completed two 6-week training conditions...

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Detalhes bibliográficos
Publicado no:Games Health J
Main Authors: McLaughlin, Paula M., Curtis, Ashley F., Branscombe-Caird, Laura M., Comrie, Janna K., Murtha, Susan J.E.
Formato: Artigo
Idioma:Inglês
Publicado em: Mary Ann Liebert, Inc. 2018
Assuntos:
Acesso em linha:https://ncbi.nlm.nih.gov/pmc/articles/PMC5797320/
https://ncbi.nlm.nih.gov/pubmed/29189046
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1089/g4h.2017.0032
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