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The Xbox/Kinect use in poststroke rehabilitation settings: a systematic review
ABSTRACT Background: Active games based on virtual reality have been widely used in the rehabilitation of many clinical conditions. However, studies on the use of Xbox/Kinect are rare, and technology application in stroke treatment is not clear yet. Objective: To verify the outcomes (O) analyzed...
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| Asıl Yazarlar: | , , , , , , , , |
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| Materyal Türü: | Artigo |
| Dil: | Inglês |
| Baskı/Yayın Bilgisi: |
Academia Brasileira de Neurologia (ABNEURO)
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| Seri Bilgileri: | Arquivos de Neuro-Psiquiatria |
| Konular: | |
| Online Erişim: | http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0004-282X2020005013203&lng=en&tlng=en |
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